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DRinVET: Digital reality – the basis of skills training,

Coordination – leading the European project KA2 partnership to encourage innovation and good practice Erasmus +: Digital Reality – the basis for skills training, Acronym: DRinVET .

Duration: 22 months (March 2020 – December 2022)

Objectives:

  • Promote Digital Reality (DR) technologies (AR, VR, MR and XR) in education, especially in Vocational Education and Training (VET);
  • Promote the application of simulators (DR) in learning and skills training in VET;
  • Promote a constructivist and collaborative approach in the teaching process;
  • Learn how to learn using technology in teams consisting of teachers and students;
  • Enable teachers and students to work/learn in crisis situations (e.g., pandemics).

Results

Basics of digital reality – A handbook for teachers and trainers
Definition of the DR environment and identification of its possible benefits and positive impacts in VET education

VET library of DR – A database
A practical way to look for and collect information

HOW TO… – Best practice examples
Development of a platform for knowledge exchange

Pedagogical guidelines for learning and teaching
Proper integration of DR tools into national pedagogical and educational models

Technical manual
Minimum conditions for education, training and testing in educational processes in virtual environment

Guideline for Online assessment
Tools with procedures to perform harmonized online assessment of learnings gained through virtual environment

Project partners are:

  • – # STRUKA – HR (coordinator);
  • – Industrial and Trade School Slavonski Brod (IOS) – HR;
  • – Virsabi – DK;
  • – European Federation for Welding, Joining and Cutting (EWF) – BE;
  • – University of Craiova (UCV) – RO;
  • – Augmented Training Service (ATS) – ES;
  • – Learn Virtual Europe Kft. (LVE) – HU (LVE) – HU
  • – SVSXASS – CH.
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